— ❐ What is FLOW THEORY in game design﹖ - The Basics - (Part 1) - YouTube
- examples (most from ❐ Taking FLOW Further - What is FLOW THEORY in Game Design﹖ - (Part 2)):
- more medikits spawned when player is low
- spawning extra checkpoint if player dies a lot
- Mario Kart's better items for players in last places
- player and quests having levels, which allows ~ in games, always give meaningful choices: you can pick quests that are 'too hard' or 'too easy' if you want